Intrepid Studios recently announced their upcoming presence at PAX West in September, but fans received even more exciting news in a recent Twitch steam announcement from creative director Steven Shariff: Ashes will be playable at PAX! Shariff even gave specifics on the 4 classes that will be available for play in PvP and PvE settings on the show floor. In case you missed the live-stream, be sure to check out the replay:
Read on to learn about the abilities detailed for use during the convention. Each archetype at PAX will have 8 abilities which they can use. Five of these abilities are active combat abilities, while each class also has a Buff ability, an Ultimate ability, and a non-combat Utility skill. In addition to active combat abilities, each weapon type will have a weapon-use ability which supports active combo attacks through the precise timing of follow-up attacks within specific keyframe windows. By chaining combo attacks together the player will deal increasingly powerful strikes as well as generate the combat resource required to trigger an Ultimate ability.
Abilities are determined by the class archetype, while combo skills are determined by the weapon used. For the PAX demo the weapon choice will be locked to the class archetype, but in the full game players will be able to pair their preferred weapon type with their class abilities.
The classic damage mitigation and battlefield control class comes to PAX with a sword and shield equipped. The sword and shield's weapon use ability allows the Tank to initiate a slashing attack which can be followed up with a shield slam and finally with a final strong sword attack. The tank's active abilities are:
|Taunt||The return of the age old "I'm over here" mechanic gives that needed element of battlefield control.|
|Wall||With a smash of the first, a wall erects and blocks enemies and attacks and protects allies.|
|Lasso||Scorpion would be a fan of this moves that reels and target in toward the tank.|
|Shield Bash||Yet another classic that applies damage and a stun or knockdown effect.|
|Offer Aid||In a tight spot, a tank can raise his shield to take a percentage of party-wide damage from those in proximity.|
|Jump||The tank's ultimate ability that allows a player to jump, land, and lasso all enemies within a certain distance.|
|Threat Detection||The tank non-combat utility skill that allows the tank to detect enemy ambushes and interest.|
This master of healing and life magic will wield a staff during the PAX demo. The weapon use ability for the cleric staff is not yet know at this time.
|Spot Heal||A single-target heal that also deals damage to those in close proximity to the healed target.|
|Life Balance||An AoE heal that restores life to allies based on damage done to enemies in the area radius.|
|Group Life Balance||Is your group turning into the haves and have-nots of HP? Life balances averages the health of all party members to keep those squishies alive.|
|Chain Heal||A line of healing that arcs between allies while dealing damage to enemies in range as well.|
|Endow Life||A short-lived buff that prevents death for a short period and severely decreases resurrection time.|
|Divine Form||This ultimate ability grants party members a heal over time that also increases damage output and causes direct damage to enemies.|
|Environmental Cleansing||This non-combat ability purges environmental effects and curses.|
The scholar of the arcane arts and elements will use a spellbook at PAX. The Spellbook weapon use ability allows the Mage to hurl magic missiles from range at their target. Combination effects of these missiles apply certain effects.
|Fire Ball||A fast-casting targeted spell which deals splash damage and has the potential to light targets on fire if they have certain debuff or environmental conditions.|
|Ice Prison||A long cast time ice shard which applies a full root to a target but deals no damage.|
|Lightning Bolt||A bolt of energy dealing damage in a straight line where the direction of effect is chosen by the player. Combos well with control abilities which keep enemies stationary.|
|Teleport||A self cast movement skill which gives mobility by moving in the direction the mage is currently facing.|
|Mirror Image||Mages can conjure reflected images of the mage which will grant the caster increased evasion buff for several attacks.|
|Earth Eruption||An ultimate elemental ability that damages all enemies in a broad line template in front of the mage, tripping and damaging opponents.|
|Detect Magic||Mages can detect magic which denotes points of interest which are arcane in nature.|
This archetype wields a bow and has some combo effects which involve a primary shot, a secondary shot with split arrows, and an arcane shot as the third-stage combination. Rangers feature an interesting minimum distance limitation in order to use certain abilities in combat, so will be important to maintain effective distance from enemies. The ranger's active abilities are:
|Power Shot||A charged ranged attack with the potential to pierce straight through targets. The player can choose how long to charge the shot before releasing.|
|Snare||The ranger fires a shot to the leg pinning the target to the ground for a short length of time.|
|Marked Shot||Debuffs an enemy combatant, causing them to take increased damage from other sources. Marks are visually indicated to friendly players.|
|Dash||A point-blank range shot which also pulls the ranger out of a precarious situation dashing forward quickly along with a quickly fired arrow.|
|Prepare Shots||A buff ability where the ranger slams four arrows into the ground. As long as the Ranger remains near the arrows their next four shots will deal double damage.|
|Rain of Arrows||An ultimate ability where the Ranger fires a large number of arrows which rain down in a large template area.|
|Tracking||A utility skill allowing players to track footprints and find hidden points of interest which are physical (non-arcane) in nature.|
More class details are expected to be released over the course of the coming weeks via Intrepid's live steams. So, how excited are you for PAX now? Share your thoughts in the comment section!