I was looking at some stuff from the pre-Alpha footage that has been streamed, as people do when they are bored at work, and something that jumped out at me was a momentary glance of the stats panel. It’s barebones, but it’s pre-Alpha so User Interface enhancements are the last thing on any one’s mind right now. Still, I think there are a few things of interest to look at from this panel.
It appears that characters will have six main attributes, something that is quite common in a lot of RPGs, such as Dungeons & Dragons. It's unknown to me what effect each attribute will have on specific classes,or even if a class like Tank will utilize all six of the attributes. It's entirely possible that Ashes of Creation is following other games where only two attributes are used, one for damage and one for health/survivability. In the case of the Tank, it could be surmised that the Power attribute is the main damage attribute
Briefly, here are the six main attributes and a few of my first impressions about each of them:
- Power -- At 64 points, this appears to be the Tank's primary stat. Since it's named Power and not Strength, does that mean it's related to any sort of physical type of damage? Or just melee damage?
- Dexterity -- Generally a skill associated with fast-paced melee damaging classes like Rogues or for ranged damage, I have to wonder if it will play any sort of roll in any defenses as well.
- Constitution -- I'm straight up assuming this will be related to your health pool. Some games call it Stamina, but I'm down with calling it Constitution. Let's embrace those D&D roots.
- Willpower -- I'm waffling between this being a caster damage attribute or it increasing spell-based damage, or if it helps with defending against spell-based attacks. I really think it could go either way.
- Wisdom -- Healing-based attribute possibly. Wisdom is a main stat for Clerics in D&D, so it's possible! Either way, it's tied with Willpower as the lowest attribute on this particular Tank character.
- Mentality -- Like Willpower, I'm waffling on what this might be. If Willpower is a spell defense attribute, this might be the attribute that determines spell damage, or vice versa.
The character panel also lists three other stats directly. Physical Attack (rated at 94), Magical Attack (rated at 44) and finally Block Chance (23.26%). Combined with other information presented on this screen, there are a couple of observations that I can make as well as a few questions that crop into my head.
- Since there is no shield equipped (the character is using a staff), does that mean that a staff has block chance? Does this mean all weapons have a block chance as there is no parry stat? I would be curious to find out, that might make itemization quite interesting for certain dual-wielding characters.
- Does that weapon have different attack values for Physical and Magical attack ratings? Since the Physical Attack rating is 94, one could assume that the staff has a damage rating of 30 and add that to the Power attribute which is 64. As far as the Magical Attack rating goes, it's less obvious.
- Will Block be the only option? What about evasion? A part of me would love to see evasion tanking crop up into an MMO again.
- Where's our armor rating? How much mitigation will it provide? I'm curious, but I also assume this is part of the unfinished aspect of the UI.
Armor, Regalia and Weaponry Oh My!
The left side of the Character Panel is made up of the armor pieces available in the game. I’m actually quite pleased to see that there are a number of available slots. I think gear is boring when it’s limited to only a small handful of items… but eight equippable pieces of armor? Fantastic! So let’s take a quick look at what slots we have available, shall we?
- Gauntlets or Gloves for those cloth-wearing hippies
It’s quite the assortment, and if armor sets are in the game, it could make for some interesting mixing and matching of sets. Curiously, the provided screenshot shows that our Tank has no helmet or shoulder armor at the moment. Are those pieces a little higher level? Or did the person playing want to show off their beautiful head of hair? We may never know.
As for the right side of the character panel… we can see that there are two sections for items.Regalia in a column on the very right-hand side and Weapons on the bottom. Let’s start with Regalia first.
There are five slots for what the Ashes team is calling Regalia, though most people might commonly refer to as jewelry:
- Two Earring Slots
- Two Ring Slots
This seems like standard fare, but combined with the eight possible armor slots, it does look like we will have a lot of options in gearing up our characters. And that doesn’t even touch on the last three slots:
- Melee Weapon
- Shield (or Off-Hand?)
- Ranged Weapon
Our hero, Tank, is equipped with a staff. That being a two-handed weapon, it’s understandable why he wouldn’t be wearing a shield in his off-hand slot. The Ranged Weapon slot being empty begs the question… can the Tank equip a bow and plink a few arrows at an enemy? Or would they have to have a secondary class in order to do that? If not, can a Ranged Weapon be equipped to work as a “stat stick” (an item that provides extra stats but doesn’t do much else).
What sorts of questions does the character panel bring up for you about possible itemization or character progression?